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Garreth Botha
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    • SoulStorm
    • The Sight Trials
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Garreth Botha
  • Home
  • About
  • Portfolio
    • SoulStorm
    • The Sight Trials
    • Stonecrop Overload
    • Downtown Showdown
  • Blog
  • Contact
  • More
    • Home
    • About
    • Portfolio
      • SoulStorm
      • The Sight Trials
      • Stonecrop Overload
      • Downtown Showdown
    • Blog
    • Contact

★

"Inspired", "creative", "a game with novel gameplay concepts I'd never seen before."

- Alexander Brazie, Game Designer on League of Legends, World of Warcraft, and Ori and the Will of the Wisps.

First-person, perspective puzzle-platformer

A "sandbox" design approach led to the creation of unique and engaging puzzles.

  • Full prototype

  • Personal project

  • Unreal Engine 4, C++, Blueprints

  • Nov 2023 - Mar 2024

Download from Itch.io

The Sight Trials is a first-person, perspective puzzle-platformer where looking at materials in the world through your Sight grants you special actions and abilities. Complete 19 unique levels (including 3 time-trial levels) using Sight, perspective, clones, and reflections to become Insighted.

Summary of Responsibilities

I was responsible for all aspects of design and development.

I designed the gameplay, including the mechanics, puzzles, pacing, and linear progression.

I designed and constructed the levels (level design).

I conducted the playtests during development.

I programmed the game and all its systems and mechanics.

Breakdown of Development

View Breakdown of Development

Next Project: Stonecrop Overload

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