I'm a technical game designer from Johannesburg, South Africa, and part of the team at Poly Haven. I graduated cum laude with a Bachelor’s degree in Computer and Information Sciences in Game Design and Development.
I have experience in gameplay design, mechanics design, systems design, level design, Unreal Engine, and Unity, as well as in programming with C#, C++, and Unreal Engine Blueprints.
I'm passionate about designing unique and memorable experiences through gameplay.